Tabletop Games · Copywriting · Editing · RPG
Words that make worlds worth exploring.
Copywriting · Rulebook Editing · Tabletop & RPG
Hey — I'm Miles. I'm a copywriter, editor, and tabletop game enthusiast based in Bedford, TX, with over six years of freelance experience writing and editing for published games, crowdfunding campaigns, national publications, and consumer brands.
My tabletop work includes editing and writing copy for Keymaster Games across five titles — Campy Creatures, Control, PARKS: Wildlife, Chicken!, and Harvest — covering rulebooks, crowdfunding campaigns, web copy, and product marketing. I know what it takes to make a rulebook sing and a campaign page convert.
Beyond games, I've edited press materials featured in Forbes and American Songwriter, line-edited a full-length novel manuscript, and edited lyrics for published indie artists. I bring the same attention to voice, consistency, and clarity to every project — whether it's a box tagline or a 48-page rulebook.
I'm a longtime RPG player with deep familiarity with D&D systems, tone, and storytelling conventions. When you hire me, you're getting someone who genuinely lives in this hobby — and knows exactly how the words should feel.
Skills & Expertise
Whether you need words written from scratch or existing copy sharpened, I've got you.
Best for: publishers, indie designers, KS campaigns
Best for: games pre-print, novels, documentation
Best for: tabletop publishers, RPG studios, solo designers
Real published work, for real published games.
Wrote package and marketing copy, as well as edited the rulebook and Kickstarter Campaign for Keymaster Games' fast-paced press-your-luck dice game designed by Scott Almes. Chicken! funded on Kickstarter and went on to wide retail distribution including Target, Amazon, and game shops nationwide.
Wrote and edited the Solo Mode Almanac, Kickstarter campaign, and marketing copy, as well as edited the rulebook for Keymaster Games' cozy worker-placement farming game, designed by Trey Chambers. The campaign funded successfully and the game holds a 7.6 on BGG.
Edited and wrote web, product, and marketing copy for three additional Keymaster Games titles — the classic horror themed bluffing and deduction game Campy Creatures, the time-traveling card game Control, and the Wildlife expansion to their sightseeing hit, PARKS.
Edited press materials featured in Forbes and American Songwriter Magazine — sharpening narrative, ensuring factual clarity, and adapting tone for national editorial standards.
Line-edited a full-length novel manuscript for clarity, grammar, tone, and consistency — preserving the author's voice while strengthening the prose throughout.
Published copy from two Keymaster Games titles. More available on request.
Back of Box Crack open the tube and chuck the dice to find out who rules the roost! Save chickens, hatch eggs, and avoid pesky foxes — but don't get caught with egg on your face. Will you press your luck, or will you chicken out? Sell Sheet Tagline Your new favorite dice game. Feature Bullets Roll chickens to score points. Hatch eggs to add more dice. Pass the heat — or chicken out and live to roll another day. First to 25 points wins the farm.
Welcome to Furroughfield Salutations, neighbor, and welcome to Furroughfield, the Commonwealth of Free Beasts! Ours is a budding farm town with soil ripe for planting. As a farmer, you'll plant your seeds, tend the land, and bring in the most bountiful harvest — all while your neighbors are doing the same.
From the Solo Mode Introduction Small-town life isn't always easy — especially when Mayor Gairy has a vision for Furroughfield that doesn't quite match yours. Take on 18 challenging scenarios and prove you've got what it takes to be the best farmer in the Commonwealth.
These are published samples. Additional writing clips and editorial work available on request.
Unpublished fiction across three genres — a glimpse at voice, range, and storytelling instinct.
A young adventurer defies her parents' rules to go barkwalking in the Great Wood — and discovers something ancient and dangerous embedded in the bark of a Great Tree. Kinetic, atmospheric fantasy with a fully realized world and a compelling protagonist.
The fall lasted only seconds, but felt like a lifetime. It felt like her insides jumped forward against her body's will to try and cling to the safety of the platform. It made her heart flutter and her head feel light. She was weightless and free, more free than she had ever felt. The vine slithered quickly over her shoulder and across her body, and she felt like it should catch her any moment. The wind rushed past her as she descended, and she thought she could make out a voice calling to her on its wings.
"Hem, grab the vine!" the voice pleaded. But she didn't want to grab the vine. She wanted to keep falling, to be free.
"HEM, THE VINE!" the voice was more urgent now. Through the pounding in her ears and the rush of adrenaline in her veins, she thought she could recognize it.
"HEM, STOP!" the voice was Cy's. He told her to grab the vine so she would stop falling. I have to stop falling! Her mind screamed at her.
She clamped her left hand down hard on the vine. It jerked her hand forward and the coils around her body seized like a vice. She lurched to a stop, her head whipping backwards and her breath rocketing out of her lungs, making them feel like stones weighing down her chest.
Full manuscript available on request.
Two brothers meet by a fire on the night one intends to kill the other. Spare, controlled prose in a biblical register — a mythic confrontation that reveals itself as something stranger and more cosmic than it first appears.
The man sat by the fire, looking through its curling tongues into the embers below. He sat that way for a long time, unmoving. The firelight cast an animated shadow on the cleft of rock behind the man, at once looking like a great beast, and the next vanishing altogether. The faint trickle of the river nearby attempted to ease the man's mind, but failed.
The man bent and picked up a stone at his feet without moving his eyes from the depths of the flame. Spinning the stone between his thumb and forefinger, he felt smooth surfaces give way to coarse edges.
"Why do you sharpen your blade?" a voice called out from the darkness.
Alarmed, the man swept the blade from his lap as he jumped to his feet, holding it ready to ward off an attack.
"Who's there?!" the man said.
Another man, tall and covered in thick black hair, a bear of a man, stepped into the feeble firelight.
"Brother," the newcomer spoke.
The man relaxed his stance slightly and whispered, "brother."
Full story available on request.
Seth Kron hates mopping floors. The opening chapter of a contemporary novel — sardonic, grounded, and quietly funny. A character study in alienation told through the unglamorous rhythms of a hospital night shift on Christmas Eve.
There is nothing Seth Kron hates more than mopping floors. Back and forth, dirt turns to mud, blood and vomit blend red and yellow to make orange, and back and forth they all fade as the mop bucket absorbs their color and, supposedly, their filth. Despite the bucket and floor trading clarity for color, Seth could not help but feel like the mess still remained, only now made invisible by having spread it across all the tiles rather than the few it had stained. Seth viewed most of life with the same futility that he felt mopping the hospital floors.
As he returned the mop to the bucket for the last time, he couldn't help but notice that the sterile white tiles of the ICU floor shone with a sickly orange hue, visible probably only to him.
The bustle of a gurney down the hallway caused him to halt his intent stare into the swirling brown-orange bucket and move aside to make way for the frantic nurses rushing the newest ER resident toward operation. At the back of the group, shouting vitals and pumping an oxygen mask with a delicate but firm hand, was Raychel, one of the head nurses on Seth's usual night shift, and in his mind, the only angel who ever entered this depressing place.
Full chapter available on request.
Got a game in the works? Need copy written, a rulebook untangled, or a world built out? I'd love to hear about it.
I work with designers at every stage — prototype to print. I'm a real human who responds quickly and talks straight. No corporate runaround.
First conversation is always free.